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Proceedings Paper

Intersection-point determination in Virtual Keeper using machine vision
Author(s): Janne Koljonen; Olli Kanniainen; Jarmo T. Alander
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Paper Abstract

Virtual Keeper is a goalkeeper simulator. It estimates the trajectory of a ball thrown by a player using machine vision and animates a goalkeeper with a video projector. The first version of Virtual Keeper used only one camera. In this paper, a new version that uses two gray-scale cameras for trajectory estimation is proposed. In addition, a color camera and a microphone are used to determine the intersection-point of the ball trajectory and the goal line, in order to enable feedback and online calibration of the machine vision with neural networks, which in turn allows varying external parameters of the cameras and the video projector. The color camera takes images of the goal and determines the positions of the goalposts with pattern matching. After the gray-scale cameras have observed the ball and estimated its trajectory, the sound processing block is triggered. When the ball hits the screen, the noise pattern is recognized with a neural network, whose input consists of temporal and spectral features. The sound processing block in turn triggers the color camera image processing block. The color of the ball differs from the colors of the background and goalkeeper to make the segmentation problem easier. The ball is recognized with fuzzy color based segmentation and fuzzy pattern matching.

Paper Details

Date Published: 24 October 2005
PDF: 12 pages
Proc. SPIE 6006, Intelligent Robots and Computer Vision XXIII: Algorithms, Techniques, and Active Vision, 60060E (24 October 2005); doi: 10.1117/12.631701
Show Author Affiliations
Janne Koljonen, Univ. of Vaasa (Finland)
Olli Kanniainen, Univ. of Vaasa (Finland)
Jarmo T. Alander, Univ. of Vaasa (Finland)


Published in SPIE Proceedings Vol. 6006:
Intelligent Robots and Computer Vision XXIII: Algorithms, Techniques, and Active Vision
David P. Casasent; Ernest L. Hall; Juha Röning, Editor(s)

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