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Proceedings Paper

3D facial animation techniques: a potential solution for 2D cartoons?
Author(s): Perrine Monjaux; Titus Zaharia; Françoise Prêteux
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Paper Abstract

This paper investigates how the 3D facial animation techniques can be exploited within the specific framework of 2D cartoon production. An overview of the most representative 3D facial animation techniques is first presented. Physical modeling, free form deformations, direct face parameterizations and controller-based approaches are identified and discussed in detail. From this critical analysis of the literature, we selected for evaluation purposes two different controller-based approaches: RBF- and wire-based deformations. Experimental results have been carried out on a corpus of 3D face models with both neutral and target expressions available. The RBF-based techniques provide smoother and more stable deformation fields at a lower modeling effort than the wire-based approaches. Both methods are appropriate for achieving 2D/3D deformation and automating the 2D cartoon production.

Paper Details

Date Published: 12 September 2005
PDF: 14 pages
Proc. SPIE 5916, Mathematical Methods in Pattern and Image Analysis, 591606 (12 September 2005); doi: 10.1117/12.621386
Show Author Affiliations
Perrine Monjaux, Institut National des Telecommunications (France)
Titus Zaharia, Institut National des Telecommunications (France)
Françoise Prêteux, Institut National des Telecommunications (France)


Published in SPIE Proceedings Vol. 5916:
Mathematical Methods in Pattern and Image Analysis
Jaakko T. Astola; Ioan Tabus; Junior Barrera, Editor(s)

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