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Proceedings Paper

Realistic realtime illumination of complex environment for immersive systems, a case study: the Parthenon
Author(s): M. Callieri; P. Debevec; J. Pair; R. Scopigno
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Paper Abstract

Offine rendering techniques have nowadays reached an astonishing level of realism but paying the cost of a long computational time. The new generation of programmable graphic hardware, on the other hand, gives the possibility to implement in realtime some of the visual effects previously available only for cinematographic production. In a collaboration between the Visual Computing Lab (ISTI-CNR) with the Institute for Creative Technologies of the University of Southern California, has been developed a realtime demo that replicate a sequence from the short movie "The Parthenon" presented at Siggraph 2004. The application is designed to run on an immersive reality system, making possible for a user to perceive the virtual environment with a cinematographic visual quality. In this paper we present the principal ideas of the project, discussing design issues and technical solution used for the realtime demo.

Paper Details

Date Published: 12 August 2005
PDF: 12 pages
Proc. SPIE 5857, Optical Methods for Arts and Archaeology, 58570B (12 August 2005); doi: 10.1117/12.617810
Show Author Affiliations
M. Callieri, Istituto di Scienza e Tecnologie dell'Informazione, CNR (Italy)
P. Debevec, Univ. of Southern California (United States)
J. Pair, Univ. of Southern California (United States)
R. Scopigno, Istituto di Scienza e Tecnologie dell'Informazione, CNR (Italy)

Published in SPIE Proceedings Vol. 5857:
Optical Methods for Arts and Archaeology
Renzo Salimbeni; Luca Pezzati, Editor(s)

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