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Proceedings Paper

Extension of the LG hypergame to inner games played over the topology of competing mind nets
Author(s): Robert Weber; Boris Stilman; Vlad Yakhnis
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Paper Abstract

Most published works on the subject of Linguistic Geometry, especially, those published in the 90s, are limited to Abstract Board Games where players' moves are either immediately known or perfectly known after some time delay. The method has potential application to more realistic representations of human competition or conflict where all knowledge has some probability of being mistaken, or in the presence of intentional deception by an adversary. Real world experience indicates that the greatest failures in conflicts originate from false "knowledge" taken to be true rather than from lack of knowledge or uncertain perceptions correctly assessed as such. Will Rogers, Jr. put it most succinctly when he said: "It's not what you don't know that hurts you. It's what you think you know that ain't so."

Paper Details

Date Published: 19 May 2005
PDF: 12 pages
Proc. SPIE 5805, Enabling Technologies for Simulation Science IX, (19 May 2005); doi: 10.1117/12.609729
Show Author Affiliations
Robert Weber, U.S. Air Force (United States)
Boris Stilman, STILMAN Advanced Strategies (United States)
Vlad Yakhnis, STILMAN Advanced Strategies (United States)


Published in SPIE Proceedings Vol. 5805:
Enabling Technologies for Simulation Science IX
Dawn A. Trevisani; Alex F. Sisti, Editor(s)

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