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Proceedings Paper

Fire training in a virtual-reality environment
Author(s): Eckhard Freund; Jurgen Rossmann; Arno Bucken
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Paper Abstract

Although fire is very common in our daily environment - as a source of energy at home or as a tool in industry - most people cannot estimate the danger of a conflagration. Therefore it is important to train people in combating fire. Beneath training with propane simulators or real fires and real extinguishers, fire training can be performed in virtual reality, which means a pollution-free and fast way of training. In this paper we describe how to enhance a virtual-reality environment with a real-time fire simulation and visualisation in order to establish a realistic emergency-training system. The presented approach supports extinguishing of the virtual fire including recordable performance data as needed in teletraining environments. We will show how to get realistic impressions of fire using advanced particle-simulation and how to use the advantages of particles to trigger states in a modified cellular automata used for the simulation of fire-behaviour. Using particle systems that interact with cellular automata it is possible to simulate a developing, spreading fire and its reaction on different extinguishing agents like water, CO2 or oxygen. The methods proposed in this paper have been implemented and successfully tested on Cosimir, a commercial robot-and VR-simulation-system.

Paper Details

Date Published: 22 March 2005
PDF: 7 pages
Proc. SPIE 5664, Stereoscopic Displays and Virtual Reality Systems XII, (22 March 2005); doi: 10.1117/12.587720
Show Author Affiliations
Eckhard Freund, Univ. of Dortmund (Germany)
Jurgen Rossmann, Univ. of Dortmund (Germany)
Arno Bucken, Univ. of Dortmund (Germany)


Published in SPIE Proceedings Vol. 5664:
Stereoscopic Displays and Virtual Reality Systems XII
Andrew J. Woods; John O. Merritt; Mark T. Bolas; Ian E. McDowall, Editor(s)

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