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Proceedings Paper

Aorta: a management layer for mobile peer-to-peer massive multiplayer games
Author(s): Stefan Edlich; Henrik Hoerning; Andreas Brunnert; Reidar Hoerning
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Paper Abstract

The development of Massive Multiplayer Games (MMPGs) for Personal Computers is based on a wide range of frameworks and technologies. In contrast MMPG development for cell phones lacks the availability of framework support. We present Aorta as a multi-purpose lightweight MIDP 2.0 framework to support the transparent and equal API usage of peer2peer communication via http, IP and Bluetooth. Special experiences as load-tests on Nokia 6600s have been made with the Bluetooth support in using a server-as-client architecture to create ad-hoc networks by using piconet functionalities. Additionally scatternet functionalities, which will be supported in upcoming devices, with more than 12 cell phones have been tested in a simulated environment. Core of the Aorta framework is the Etherlobby which manages connections, peers, the game lobby, game policies and much more. The framework itself was developed to enable the fast development of mobile game, regardless of the distance between users which might be the schoolyard or far away. The earliest market ready application shown here is a multimedia game for cell phones utilizing all of the frameworks features. This game called Micromonster acts as platform for developer tests as well as providing valuable information about interface usability and user acceptance.

Paper Details

Date Published: 14 March 2005
PDF: 12 pages
Proc. SPIE 5684, Multimedia on Mobile Devices, (14 March 2005); doi: 10.1117/12.587121
Show Author Affiliations
Stefan Edlich, Fachhochschule Brandenburg (Germany)
Henrik Hoerning, Biting Bit (Germany)
Andreas Brunnert, Biting Bit (Germany)
Reidar Hoerning, Biting Bit (Germany)

Published in SPIE Proceedings Vol. 5684:
Multimedia on Mobile Devices
Reiner Creutzburg; Jarmo H. Takala, Editor(s)

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