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Proceedings Paper

MSPR: a retained-mode-based multiscreen parallel rendering system
Author(s): Chao Li; Zhefan Jin; Xiaohong Jiang; Jiaoying Shi
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Paper Abstract

Recent interest in large displays has led to the development of a variety of multi-screen display systems, most of which are comprised of multiple projectors situated for front or rear projection onto a screen to form a large logical display, and each projector is driven by one PC, augmented with high-performance graphics accelerator card. However, most of these systems are immediate-mode based, that is, all geometry data and control information must be sent on the run, and thus the interconnecting network bandwidth between clients and servers has become a fatal bottleneck. In this paper, we describe MSPR, a retained-mode based multi-screen parallel rendering system which offers the programmers with a OpenGL-like API. And the system could be run locally on one PF or parallelly rendered among any number of Computers. The details of data distribution, load balance, interconnecting network architecture, tile mosaic, etc. are hidden from the programmers.

Paper Details

Date Published: 19 March 2004
PDF: 8 pages
Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); doi: 10.1117/12.561129
Show Author Affiliations
Chao Li, Zhejiang Univ. (China)
Zhefan Jin, Zhejiang Univ. (China)
Xiaohong Jiang, Zhejiang Univ. (China)
Jiaoying Shi, Zhejiang Univ. (China)


Published in SPIE Proceedings Vol. 5444:
Fourth International Conference on Virtual Reality and Its Applications in Industry
Jizhou Sun; Zhigeng Pan, Editor(s)

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