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Proceedings Paper

Real-time wave simulation based on texture mapping
Author(s): Fantao Zeng; Huaiqing He; Guoqing Yang
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Paper Abstract

In recent years, simulating natural phenomena has always been one of the most challenging tasks in computer graphics. As one of its most important parts, simulating wave has been given more and more attention. One method simulates wave by trying to solve the Navier-Stokes. Another method tries to start from the energy spectrums of wave, and then generates the model of wave. In this paper, we present an improving wave profile function to model the shape of wave. The results show that this method can fast and effective simulate wave.

Paper Details

Date Published: 19 March 2004
PDF: 8 pages
Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); doi: 10.1117/12.561121
Show Author Affiliations
Fantao Zeng, Civil Aviation Univ. of China (China)
Huaiqing He, Civil Aviation Univ. of China (China)
Guoqing Yang, Civil Aviation Univ. of China (China)


Published in SPIE Proceedings Vol. 5444:
Fourth International Conference on Virtual Reality and Its Applications in Industry
Jizhou Sun; Zhigeng Pan, Editor(s)

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