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Proceedings Paper

A procedural texture generation method based on genetic programming
Author(s): Jiening Wang; Jizhou Sun
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Paper Abstract

In this paper we describe an approach to the procedural techniques of pattern generation to be used in rendering, based on genetic algorithms. Procedural textures exhibit many advantages over traditional surface texturing techniques, but unfortunately it is difficult for us to find the correct procedural texture and appropriate parameters to create the desired texture can be a daunting task for even the most experienced user. Upon analysis of genetic programming techniques and image matching evaluation scheme, we attempt to generate procedural 3D cloud texture automatically.

Paper Details

Date Published: 19 March 2004
PDF: 8 pages
Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); doi: 10.1117/12.561110
Show Author Affiliations
Jiening Wang, Tianjin Univ. (China)
Civil Aviation Univ. of China (China)
Jizhou Sun, Tianjin Univ. (China)


Published in SPIE Proceedings Vol. 5444:
Fourth International Conference on Virtual Reality and Its Applications in Industry
Jizhou Sun; Zhigeng Pan, Editor(s)

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