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Proceedings Paper

Lossless compression of point-based data for 3D graphics rendering
Author(s): Jae-Young Sim; Chang-Su Kim; Sang-Uk Lee
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Paper Abstract

A lossless compression algorithm of 3D point data is proposed in this work. QSplat is one of the efficient rendering methods for 3D point data. In QSplat, each point is assigned a sphere, and the geometry and normal data are stored in the hierarchical structure of bounding spheres. To compress QSplat data, child spheres are sorted based on their limit radii to constrain the indices for the geometry data. Then, the radii and the positions of spheres are encoded separately using the reduced index sets. Also, each normal is encoded using the parent normal context, and the normal indices are reduced by the normal cone information. Simulation results show that the proposed algorithm achieves a high compression ratio by combining the reduced index sets with the context-based entropy coding.

Paper Details

Date Published: 18 January 2004
PDF: 12 pages
Proc. SPIE 5308, Visual Communications and Image Processing 2004, (18 January 2004); doi: 10.1117/12.532302
Show Author Affiliations
Jae-Young Sim, Seoul National Univ. (South Korea)
Chang-Su Kim, Chinese Univ. of Hong Kong (China)
Sang-Uk Lee, Seoul National Univ. (South Korea)


Published in SPIE Proceedings Vol. 5308:
Visual Communications and Image Processing 2004
Sethuraman Panchanathan; Bhaskaran Vasudev, Editor(s)

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