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Proceedings Paper

A real-time ray-space acquisition system
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Paper Abstract

This paper proposes novel Ray-Space acquisition systems that capture dynamic dense Ray-Space in video rate. Most of the previous works on Ray-Space acquisition system targeted “static” Ray-Space because of the difficulty of dealing with dynamic dense Ray-Space. In this paper, we investigate two types of real-time Ray-Space acquisition systems. One uses multiple video cameras. We developed a 16-camera setup and a capturing system using a PC cluster. Interpolation of Ray-Space is introduced to generate dense Ray-Space from sparsely placed video cameras. Another acquisition system captures a “real” dense Ray-Space without interpolation. Using a synchronized galvanometric mirror and a high-speed camera, we succeeded to capture more than 100 view images in 1/30 second. We developed a special hardware that receives digital high-speed camera signal and outputs an arbitrary viewpoint image based on Ray-Space method.

Paper Details

Date Published: 21 May 2004
PDF: 9 pages
Proc. SPIE 5291, Stereoscopic Displays and Virtual Reality Systems XI, (21 May 2004); doi: 10.1117/12.530575
Show Author Affiliations
Toshiaki Fujii, Nagoya Univ. (Japan)
Masayuki Tanimoto, Nagoya Univ. (Japan)


Published in SPIE Proceedings Vol. 5291:
Stereoscopic Displays and Virtual Reality Systems XI
Mark T. Bolas; Andrew J. Woods; John O. Merritt; Stephen A. Benton, Editor(s)

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