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Proceedings Paper

Jedi training: playful evaluation of head-mounted augmented reality display systems
Author(s): Christopher S. Ozbek; Bjorn Giesler; Ruediger Dillmann
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Paper Abstract

A fundamental decision in building augmented reality (AR) systems is how to accomplish the combining of the real and virtual worlds. Nowadays this key-question boils down to the two alternatives video-see-through (VST) vs. optical-see-through (OST). Both systems have advantages and disadvantages in areas like production-simplicity, resolution, flexibility in composition strategies, field of view etc. To provide additional decision criteria for high dexterity, accuracy tasks and subjective user-acceptance a gaming environment was programmed that allowed good evaluation of hand-eye coordination, and that was inspired by the Star Wars movies. During an experimentation session with more than thirty participants a preference for optical-see-through glasses in conjunction with infra-red-tracking was found. Especially the high-computational demand for video-capture, processing and the resulting drop in frame rate emerged as a key-weakness of the VST-system.

Paper Details

Date Published: 21 May 2004
PDF: 10 pages
Proc. SPIE 5291, Stereoscopic Displays and Virtual Reality Systems XI, (21 May 2004); doi: 10.1117/12.527945
Show Author Affiliations
Christopher S. Ozbek, Univ. Karlsruhe (Germany)
Bjorn Giesler, Univ. Karlsruhe (Germany)
Ruediger Dillmann, Univ. Karlsruhe (Germany)


Published in SPIE Proceedings Vol. 5291:
Stereoscopic Displays and Virtual Reality Systems XI
Mark T. Bolas; Andrew J. Woods; John O. Merritt; Stephen A. Benton, Editor(s)

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