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Proceedings Paper

Ocean wave simulation in VR applications
Author(s): Jie Ma; Ju Cao; Jinwen Tian; Jian Liu
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Paper Abstract

This paper presents a new method to simulate virtual ocean wave surface. One of the widely used methods for simulating ocean wave is making use of wind-wave spectrums, which is mostly based on linear wave theories. The ocean waves produced in this way can reflect the statistical characteristics of the real ocean well, on the other hand the waves does not look like actual ocean surface, they just look like superposition of sine/cosine curves. In order to overcome this shortcoming of traditional method, the new method proposed in this paper take account of the effect of the random wind velocity field over ocean surface. In practice, this method can simulate the natural environment of ocean more accurately than traditional method; in theory, the method increases the nonlinear factors of ocean waves. The virtual ocean wave simulated by this way is not only accord with statistical characteristics, but also looks like real ocean wave, it can be widely used in VR applications.

Paper Details

Date Published: 2 September 2003
PDF: 4 pages
Proc. SPIE 5253, Fifth International Symposium on Instrumentation and Control Technology, (2 September 2003); doi: 10.1117/12.522142
Show Author Affiliations
Jie Ma, Huazhong Univ. of Science and Technology (China)
Ju Cao, Huazhong Univ. of Science and Technology (China)
Beijing Aerospace Autocontrol Institute (China)
Jinwen Tian, Huazhong Univ. of Science and Technology (China)
Jian Liu, Huazhong Univ. of Science and Technology (China)


Published in SPIE Proceedings Vol. 5253:
Fifth International Symposium on Instrumentation and Control Technology
Guangjun Zhang; Huijie Zhao; Zhongyu Wang, Editor(s)

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