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Proceedings Paper

Fast image processing using finite-state machines: software implementations
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Paper Abstract

The SKIPSM (Separated-Kernel Image Processing using Finite-State Machines) paradigm was originally developed about 1990 as a technique for increasing the speed and versatility of pipelined image-processing hardware. As general-purpose computers became faster (although still much slower than dedicated hardware), it became clear that the most important application of SKIPSM would be for speeding up software image-processing programs running on PCs. This paper therefore concentrates on software implementations written in the C language. Because the SKIPSM paradigm is radically different from conventional image processing algorithms, the paper begins with a general overview of the method. This is followed by some examples selected from the wide range of available SKIPSM operations. Finally, execution-speed comparisons for some of these examples are presented.

Paper Details

Date Published: 26 February 2004
PDF: 8 pages
Proc. SPIE 5265, Two- and Three-Dimensional Vision Systems for Inspection, Control, and Metrology, (26 February 2004); doi: 10.1117/12.519407
Show Author Affiliations
Frederick M. Waltz, Consultant (United States)
John W. V. Miller, Univ. of Michigan/Dearborn (United States)

Published in SPIE Proceedings Vol. 5265:
Two- and Three-Dimensional Vision Systems for Inspection, Control, and Metrology
Bruce G. Batchelor; Heinz Hugli, Editor(s)

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