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Proceedings Paper

Efficient implementation of motion blur on particles
Author(s): Max I. Plotnikov
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Paper Abstract

The paper describes a common approach to generation of motion blue effect with particle systems in real time computer graphics. The issue is significant time and memory costs of this effect implementation. Our original method allows us to reduce memory cost, which otherwise may be high especially if there are a few cameras in the system. A basic idea is that instead of storing several previous particle positions they are summed up with some weights and only result is stored.

Paper Details

Date Published: 10 October 2003
PDF: 3 pages
Proc. SPIE 5127, Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (10 October 2003); doi: 10.1117/12.518098
Show Author Affiliations
Max I. Plotnikov, St. Petersburg State Technical Univ. (Russia)


Published in SPIE Proceedings Vol. 5127:
Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering
Alexander I. Melker, Editor(s)

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