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Proceedings Paper

Object-oriented high-performance particle systems
Author(s): Sergey Yu. Belyaev; Max Plotnikov
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Paper Abstract

Particle systems nowadays are the most popular visualization method for various special effects in 3D computer graphics. Software implementation of a particle system must have an abstract object-oriented model in order to be generic and portable. Besides, for real time graphics it is necessary that the particle system would remain efficient in processor time and memory. Original methods are described in this paper, which allow us to build such systems abstract and generic; as much as possible not depending on software environment and efficient at the same time.

Paper Details

Date Published: 10 October 2003
PDF: 7 pages
Proc. SPIE 5127, Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (10 October 2003); doi: 10.1117/12.518097
Show Author Affiliations
Sergey Yu. Belyaev, St. Petersburg State Technical Univ. (Russia)
Max Plotnikov, St. Petersburg State Technical Univ. (Russia)


Published in SPIE Proceedings Vol. 5127:
Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering
Alexander I. Melker, Editor(s)

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