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Proceedings Paper

The design of multiplayer online video game systems
Author(s): Chia-chun Alex Hsu; Jim Ling; Qing Li; C.-C. Jay Kuo
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Paper Abstract

The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.

Paper Details

Date Published: 19 November 2003
PDF: 12 pages
Proc. SPIE 5241, Multimedia Systems and Applications VI, (19 November 2003); doi: 10.1117/12.512201
Show Author Affiliations
Chia-chun Alex Hsu, Univ. of Southern California (United States)
Jim Ling, Univ. of Southern California (United States)
Qing Li, Univ. of Southern California (United States)
C.-C. Jay Kuo, Univ. of Southern California (United States)


Published in SPIE Proceedings Vol. 5241:
Multimedia Systems and Applications VI
Andrew G. Tescher; Bhaskaran Vasudev; V. Michael Bove; Ajay Divakaran, Editor(s)

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