Share Email Print
cover

Proceedings Paper

Immersive Kendo (Gum-do) game with an intelligent cyber fighter
Author(s): Jungwon Yoon; Se-Hwan Kim; Jeha Ryu; Woontack Woo
Format Member Price Non-Member Price
PDF $14.40 $18.00

Paper Abstract

This paper presents a new framework of an immersive kendo game with an intelligent cyber-fighter, which has its own internal needs, motivations, sets of multimodal sensors, a motor system, and a behavior system. Unlike conventional interface such as keyboard or joystick, the proposed system provides more natural and comfortable interface by exploiting multimodal interfaces such as 3D vision and speech recognition. In addition, the proposed 3D vision-based interface allows relatively free-movement in 3D space, when it compares with wired tracker-based interfaces. As a result, the user with real sword can experience an immersive fighting with the cyber-fighter in virtual environment. The proposed framework will have wide variety of applications in VR-based edutainment applications.

Paper Details

Date Published: 1 April 2003
PDF: 10 pages
Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); doi: 10.1117/12.498009
Show Author Affiliations
Jungwon Yoon, Kwangju Institute of Science and Technology (South Korea)
Se-Hwan Kim, Kwangju Institute of Science and Technology (South Korea)
Jeha Ryu, Kwangju Institute of Science and Technology (South Korea)
Woontack Woo, Kwangju Institute of Science and Technology (South Korea)


Published in SPIE Proceedings Vol. 4756:
Third International Conference on Virtual Reality and Its Application in Industry
Zhigeng Pan; Jiaoying Shi, Editor(s)

© SPIE. Terms of Use
Back to Top