Share Email Print
cover

Proceedings Paper

Real-time lens distortion correction using texture mapping
Author(s): Michael R. Bax
Format Member Price Non-Member Price
PDF $14.40 $18.00
cover GOOD NEWS! Your organization subscribes to the SPIE Digital Library. You may be able to download this paper for free. Check Access

Paper Abstract

Optical lens systems suffer from non-linear radial distortion. Applications such as computer vision and medical imaging require distortion compensation for the accurate location, registration and measurement of image features. While in many applications distortion correction may be applied offline, a real-time capability is desirable for systems that interact with the environment or with a user in real time. The construction of a triangle mesh combined with distortion compensation of the mesh nodes results in a pair of static node co-ordinate sets, which a texture-mapping graphics accelerator can use along with the dynamic distorted image to render high-quality distortion-corrected images at video framerates. Mesh generation, an error analysis, and performance results are presented. The polar-based method proposed in this paper is shown to have both more accuracy than a conventional grid-based approach and greater speed than the traditional method of using the CPU to transform each pixel individually.

Paper Details

Date Published: 30 May 2003
PDF: 8 pages
Proc. SPIE 5029, Medical Imaging 2003: Visualization, Image-Guided Procedures, and Display, (30 May 2003); doi: 10.1117/12.480367
Show Author Affiliations
Michael R. Bax, Stanford Univ. (United States)


Published in SPIE Proceedings Vol. 5029:
Medical Imaging 2003: Visualization, Image-Guided Procedures, and Display
Robert L. Galloway, Editor(s)

© SPIE. Terms of Use
Back to Top