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Proceedings Paper

Optimization of armored fighting vehicle crew performance in a net-centric battlefield
Author(s): William P. McKeen; Mark Espenant
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Paper Abstract

Traditional display, control and situational awareness technologies may not allow the fighting vehicle commander to take full advantage of the rich data environment made available in the net-centric battle field of the future. Indeed, the sheer complexity and volume of available data, if not properly managed, may actually reduce crew performance by overloading or confusing the commander with irrelevant information. New techniques must be explored to understand how to present battlefield information and provide the commander with continuous high quality situational awareness without significant cognitive overhead. Control of the vehicle's many complex systems must also be addressed the entire Soldier Machine Interface must be optimized if we are to realize the potential performance improvements. Defence Research and Development Canada (DRDC) and General Dynamics Canada Ltd. have embarked on a joint program called Future Armoured Fighting Vehicle Systems Technology Demonstrator, to explore these issues. The project is based on man-in-the-loop experimentation using virtual reality technology on a six degree-of-freedom motion platform that simulates the motion, sights and sounds inside a future armoured vehicle. The vehicle commander is provided with a virtual reality vision system to view a simulated 360 degree multi-spectrum representation of the battlespace, thus providing enhanced situational awareness. Graphic overlays with decision aid information will be added to reduce cognitive loading. Experiments will be conducted to evaluate the effectiveness of virtual control systems. The simulations are carried out in a virtual battlefield created by linking our simulation system with other simulation centers to provide a net-centric battlespace where enemy forces can be engaged in fire fights. Survivability and lethality will be measured in successive test sequences using real armoured fighting vehicle crews to optimize overall system effectiveness.

Paper Details

Date Published: 6 August 2002
PDF: 10 pages
Proc. SPIE 4741, Battlespace Digitization and Network-Centric Warfare II, (6 August 2002); doi: 10.1117/12.478707
Show Author Affiliations
William P. McKeen, General Dynamics Canada Ltd. (Canada)
Mark Espenant, Defence Research and Development Canada (Canada)


Published in SPIE Proceedings Vol. 4741:
Battlespace Digitization and Network-Centric Warfare II
Raja Suresh; William E. Roper; William E. Roper, Editor(s)

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