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Proceedings Paper

Real-time 3D hand tracking in a virtual environment
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Paper Abstract

The development of a reliable untethered interactive virtual environment has long been a goal of the VR community. Several nonmagnetic tracking systems have been developed in recent years based on optical, acoustic, and mechanical solutions. However, an inexpensive, effective, and unobtrusive tracking solution remains elusive. This paper presents a camera based three-dimensional hand tracking system implemented in the PARIS augmented reality environment and used to drive a demonstration application.

Paper Details

Date Published: 30 May 2003
PDF: 15 pages
Proc. SPIE 5006, Stereoscopic Displays and Virtual Reality Systems X, (30 May 2003); doi: 10.1117/12.477348
Show Author Affiliations
Kevin C. Smith, Univ. of Illinois/Urbana-Champaign (United States)
Daniel J. Sandin, Univ. of Illinois/Chicago (United States)
Thomas S. Huang, Univ. of Illinois/Urbana-Champaign (United States)
Joshua J. Eliason, Univ. of Illinois/Chicago (United States)
Geoff A. Baum, Univ. of Illinois/Chicago (United States)


Published in SPIE Proceedings Vol. 5006:
Stereoscopic Displays and Virtual Reality Systems X
Andrew J. Woods; John O. Merritt; Stephen A. Benton; Mark T. Bolas, Editor(s)

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