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Proceedings Paper

Automatic creation of three-dimensional avatars
Author(s): Maria-Cruz Villa-Uriol; Miguel Sainz; Falko Kuester; Nader Bagherzadeh
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Paper Abstract

Highly accurate avatars of humans promise a new level of realism in engineering and entertainment applications, including areas such as computer animated movies, computer game development interactive virtual environments and tele-presence. In order to provide high-quality avatars, new techniques for the automatic acquisition and creation are required. A framework for the capture and construction of arbitrary avatars from image data is presented in this paper. Avatars are automatically reconstructed from multiple static images of a human subject by utilizing image information to reshape a synthetic three-dimensional articulated reference model. A pipeline is presented that combines a set of hardware-accelerated stages into one seamless system. Primary stages in this pipeline include pose estimation, skeleton fitting, body part segmentation, geometry construction and coloring, leading to avatars that can be animated and included into interactive environments. The presented system removes traditional constraints in the initial pose of the captured subject by using silhouette-based modification techniques in combination with a reference model. Results can be obtained in near-real time with very limited user intervention.

Paper Details

Date Published: 10 January 2003
PDF: 12 pages
Proc. SPIE 5013, Videometrics VII, (10 January 2003); doi: 10.1117/12.473109
Show Author Affiliations
Maria-Cruz Villa-Uriol, Univ. of California/Irvine (United States)
Miguel Sainz, Univ. of California/Irvine (United States)
Falko Kuester, Univ. of California/Irvine (United States)
Nader Bagherzadeh, Univ. of California/Irvine (United States)


Published in SPIE Proceedings Vol. 5013:
Videometrics VII
Sabry F. El-Hakim; Armin Gruen; James S. Walton, Editor(s)

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