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Proceedings Paper

Three-dimensional reconstruction of static human body with a digital camera
Author(s): Fabio Remondino
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Paper Abstract

Nowadays the interest in 3D reconstruction and modeling of real humans is one of the most challenging problems and a topic of great interest. The human models are used for movies, video games or ergonomics applications and they are usually created with 3D scanner devices. In this paper a new method to reconstruct the shape of a static human is presented. Our approach is based on photogrammetric techniques and uses a sequence of images acquired around a standing person with a digital still video camera or with a camcorder. First the images are calibrated and orientated using a bundle adjustment. After the establishment of a stable adjusted image block, an image matching process is performed between consecutive triplets of images. Finally the 3D coordinates of the matched points are computed with a mean accuracy of ca 2 mm by forward ray intersection. The obtained point cloud can then be triangulated to generate a surface model of the body or a virtual human model can be fitted to the recovered 3D data. Results of the 3D human point cloud with pixel color information are presented.

Paper Details

Date Published: 10 January 2003
PDF: 8 pages
Proc. SPIE 5013, Videometrics VII, (10 January 2003); doi: 10.1117/12.473090
Show Author Affiliations
Fabio Remondino, ETH Zurich (Switzerland)


Published in SPIE Proceedings Vol. 5013:
Videometrics VII
Sabry F. El-Hakim; Armin Gruen; James S. Walton, Editor(s)

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