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Proceedings Paper

Object-oriented framework for rapid game prototyping
Author(s): Alexandre Passos; Richard P. Simpson
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Paper Abstract

Small game development groups and companies are faced with two important challenges in today's economy: creating a good game prototype as showcase for game publishers and meeting the time to market deadlines. These two challenges are sometimes the factors that will separate a successful group from one that is not. The learning curve in design and implementation is a significant component of these two challenges. If the learning curve is too steep then deadlines may not be met and the overall quality of the software is lowered. This study presents a new game- programming library called PGL that addresses the timing and learning factors that exist in game development.

Paper Details

Date Published: 23 May 2002
PDF: 8 pages
Proc. SPIE 4660, Stereoscopic Displays and Virtual Reality Systems IX, (23 May 2002); doi: 10.1117/12.468061
Show Author Affiliations
Alexandre Passos, Midwestern State Univ. (United States)
Richard P. Simpson, Midwestern State Univ. (United States)


Published in SPIE Proceedings Vol. 4660:
Stereoscopic Displays and Virtual Reality Systems IX
Mark T. Bolas; Andrew J. Woods; John O. Merritt; Stephen A. Benton; Mark T. Bolas, Editor(s)

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