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Proceedings Paper

Combining a multithreaded scene graph system with a tiled display environment
Author(s): E. Wes Bethel; Randall J. Frank; J. Dean Brederson
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Paper Abstract

This paper highlights the technical challenges of creating an application that combines a multithreaded scene graph system for rendering with a software environment for management of tiled display environments. Scene graph systems simplify and streamline graphics applications by providing data management and rendering services. Software for tiles display environments simplifies use of multiple displays by performing such tasks as opening windows on displays, gathering and processing input device events, and orchestrating the execution of application rendering code. We explore technical issues in the contest of an application that integrates both software tools, and formulate suggestions for the future development of such systems.

Paper Details

Date Published: 23 May 2002
PDF: 7 pages
Proc. SPIE 4660, Stereoscopic Displays and Virtual Reality Systems IX, (23 May 2002); doi: 10.1117/12.468060
Show Author Affiliations
E. Wes Bethel, R3vis Corp. (United States)
Randall J. Frank, Lawrence Livermore National Lab. (United States)
J. Dean Brederson, Univ. of Utah (United States)


Published in SPIE Proceedings Vol. 4660:
Stereoscopic Displays and Virtual Reality Systems IX
Mark T. Bolas; Andrew J. Woods; John O. Merritt; Stephen A. Benton; Mark T. Bolas, Editor(s)

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