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Proceedings Paper

Interaction of objects in a virtual environment: a two-point paradigm
Author(s): Steve T. Bryson
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Paper Abstract

Virtual environments are computer-generated environments with computer-generated objects. These objects will, in general, have interactions. Thus the construction and editing of virtual environments will involve the specification of interactions. This paper presents a way of viewing interactions, the two-point paradigm, which permits the user to view and edit interactions between pairs of objects in real time from within the environment. The two-point paradigm naturally suggests data structures for objects, interaction definition, and the actual interactions in the environment. These data structures are described, and a simple editor based on them is suggested.

Paper Details

Date Published: 1 August 1991
PDF: 8 pages
Proc. SPIE 1457, Stereoscopic Displays and Applications II, (1 August 1991); doi: 10.1117/12.46306
Show Author Affiliations
Steve T. Bryson, NASA/Ames Research Ctr. (United States)


Published in SPIE Proceedings Vol. 1457:
Stereoscopic Displays and Applications II
John O. Merritt; Scott S. Fisher, Editor(s)

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