Share Email Print
cover

Proceedings Paper

Three-dimensional animated face modeling from stereo video
Author(s): Guang-you Xu; Hui Zhang; Qing Wu
Format Member Price Non-Member Price
PDF $14.40 $18.00
cover GOOD NEWS! Your organization subscribes to the SPIE Digital Library. You may be able to download this paper for free. Check Access

Paper Abstract

3D modeling of human face has been an active research topic in computer vision and computer graphics communities. In this paper we develop a face-modeling system from calibrated stereo video input. The stereo configuration is chosen according to the characteristics of the face structure. For data capturing the subject sits in front of the calibrated stereo video cameras and rotates his/her head from front view to side view. Then we can create his/her 3D face model with realistic texture mapped, which is ready for MPEG-4 compatible facial animation, by adapting a generic wireframe model to the input. In deciding 3D face geometry we utilize two kinds of 2D information. One is the correspondence between stereo pair; the other is self-occluded contour. After some 3D points in the specific face are obtained from both image clues in different frames, RBF (Radius Basis Function) data interpolation is performed to decide its shape. Afterwards texture image is generated from the face geometry and video. Experiments show that satisfactory results can be reached with our system.

Paper Details

Date Published: 4 January 2002
PDF: 8 pages
Proc. SPIE 4671, Visual Communications and Image Processing 2002, (4 January 2002); doi: 10.1117/12.453091
Show Author Affiliations
Guang-you Xu, Tsinghua Univ. (China)
Hui Zhang, Tsinghua Univ. (China)
Qing Wu, Tsinghua Univ. (China)


Published in SPIE Proceedings Vol. 4671:
Visual Communications and Image Processing 2002
C.-C. Jay Kuo, Editor(s)

© SPIE. Terms of Use
Back to Top