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Proceedings Paper

Wireless network interface energy consumption implications of popular streaming formats
Author(s): Surendar Chandra
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Paper Abstract

With the proliferation of mobile streaming multimedia, available battery capacity constrains the end-user experience. Since streaming applications tend to be long running, wireless network interface card's (WNIC) energy consumption is particularly an acute problem. In this work, we explore the WNIC energy consumption implications of popular multimedia streaming formats from Microsoft (Windows media), Real (Real media) and Apple (Quick Time). We investigate the energy consumption under varying stream bandwidth and network loss rates. We also explore history-based client-side strategies to reduce the energy consumed by transitioning the WNICs to a lower power consuming sleep state. We show that Microsoft media tends to transmit packets at regular intervals; streams optimized for 28.8 Kbps can save over 80% in energy consumption with 2% data loss. A high bandwidth stream (768 Kbps) can still save 57% in energy consumption with less than 0.3% data loss. For high bandwidth streams, Microsoft media exploits network-level packet fragmentation, which can lead to excessive packet loss (and wasted energy) in a lossy network. Real stream packets tend to be sent closer to each other, especially at higher bandwidths. Quicktime packets sometimes arrive in quick succession; most likely an application level fragmentation mechanism. Such packets are harder to predict at the network level without understanding the packet semantics.

Paper Details

Date Published: 10 December 2001
PDF: 15 pages
Proc. SPIE 4673, Multimedia Computing and Networking 2002, (10 December 2001); doi: 10.1117/12.449991
Show Author Affiliations
Surendar Chandra, Univ. of Georgia (United States)

Published in SPIE Proceedings Vol. 4673:
Multimedia Computing and Networking 2002
Martin G. Kienzle; Prashant J. Shenoy, Editor(s)

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