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Proceedings Paper

From geometry to lighting to material models
Author(s): Patrick Hanrahan
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Paper Abstract

Image-based rendering and modeling has lead to major advances in computer graphics. Using images as input has enabled the creation of more realistic and convincing computer generated images. Many of the current image-based rendering algorithms, however, use primarily geometric information. The next logical step are to incorporates more photometric information, including lighting and material properties. Material properties are particularly important, since understanding the optical properties of materials - or appearance models - requires interdisciplinary research involving expertise in both vision and graphics. In this paper, we review the current work and suggest directions for future research.

Paper Details

Date Published: 8 June 2001
PDF: 6 pages
Proc. SPIE 4299, Human Vision and Electronic Imaging VI, (8 June 2001); doi: 10.1117/12.429538
Show Author Affiliations
Patrick Hanrahan, Stanford Univ. (United States)


Published in SPIE Proceedings Vol. 4299:
Human Vision and Electronic Imaging VI
Bernice E. Rogowitz; Thrasyvoulos N. Pappas, Editor(s)

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