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Proceedings Paper

Animating 2D velocity fields
Author(s): David L. Kao; Alex Pang
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Paper Abstract

A velocity field, even one that represents a steady state flow, implies a dynamical system. Animated velocity fields is an important tool in understanding such complex phenomena. This paper looks at a number of techniques that animate velocity fields and propose two new alternatives. These are texture advection and streamline cycling. The common theme among these techniques is the use of advection on some texture to generate a realistic animation of the velocity field. Texture synthesis and selection for these methods are presented. Strengths and weaknesses of the techniques are also discussed in conjunctions with several examples.

Paper Details

Date Published: 3 May 2001
PDF: 8 pages
Proc. SPIE 4302, Visual Data Exploration and Analysis VIII, (3 May 2001); doi: 10.1117/12.424942
Show Author Affiliations
David L. Kao, NASA Ames Research Ctr. (United States)
Alex Pang, Univ. of California/Santa Cruz (United States)


Published in SPIE Proceedings Vol. 4302:
Visual Data Exploration and Analysis VIII
Robert F. Erbacher; Philip C. Chen; Jonathan C. Roberts; Craig M. Wittenbrink; Matti Grohn, Editor(s)

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