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Proceedings Paper

Face modeling: a real-time embedded implementation of a stereovision algorithm
Author(s): Jean-Philippe Zimmer; Johel Miteran
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Paper Abstract

The problem to acquire 3D data of human face can be applied in face recognition, virtual reality, and many other applications. It can be solved using stereovision. This technique consistes in acquiring data in three dimensions from two cameras. The aim is to implement an algorithmic chain which makes it possible to obtain a three-dimensional space from two two-dimensional spaces: two images coming from the two cameras. Several implementations have already been considered. We propose a new simple realtime implementation, based on a multiprocessor approach (FPGA-DSP) allowing to consider an embedded processing. Then we show our method which provides depth map of face, dense and reliable, and which can be implemented on an embedded architecture. A various architecture study led us to a judicious choice allowing to obtain the desired result. The real-time data processing is implemented an embedded architecture. We obtain a dense face disparity map, precise enough for considered applications (multimedia, virtual worlds, biometrics) and using a reliable method.

Paper Details

Date Published: 13 April 2001
PDF: 8 pages
Proc. SPIE 4298, Three-Dimensional Image Capture and Applications IV, (13 April 2001); doi: 10.1117/12.424901
Show Author Affiliations
Jean-Philippe Zimmer, Univ. of Burgundy (France)
Johel Miteran, Univ. of Burgundy (France)


Published in SPIE Proceedings Vol. 4298:
Three-Dimensional Image Capture and Applications IV
Brian D. Corner; Joseph H. Nurre; Roy P. Pargas, Editor(s)

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