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Proceedings Paper

Efficient architecture of binary motion estimation for MPEG-4 shape coding
Author(s): Yi-Chu Wang; Hao-Chieh Chang; Wei-Ming Chao; Liang-Gee Chen
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Paper Abstract

This paper presents an efficient architecture of binary motion estimation (BME) for MPEG-4 shape coding. This architecture, called DDBME, mainly consists of a data dispatch based 1-D systolic array and a 16 X 32 bit search range buffer. In DDBME, bit parallelism technique is applied on the SAD calculation of block matching algorithm. In order to support efficiently bit-data parallel processing, bit addressing should be taken into consideration. The data dispatch technique is applied on 1-D array by the hardwired data flow routing such that the bit addressing operations can be efficiently reduced. The DDBME operating at 7.29 MHz can handle the real-time requirement for encoding MPEG-4 shape sequence at core profile level 2, i.e. 2 VOs with CIF format, 30 fps and assuming each frame contains 30% boundary macroblocks in average. For the same real-time specification, the optimized software running on RISC (Ultra Sparc, 300 MHz) can only achieve 1/20 performance.

Paper Details

Date Published: 29 December 2000
PDF: 9 pages
Proc. SPIE 4310, Visual Communications and Image Processing 2001, (29 December 2000); doi: 10.1117/12.411786
Show Author Affiliations
Yi-Chu Wang, National Taiwan Univ. (Taiwan)
Hao-Chieh Chang, National Taiwan Univ. (Taiwan)
Wei-Ming Chao, National Taiwan Univ. (Taiwan)
Liang-Gee Chen, National Taiwan Univ. (Taiwan)


Published in SPIE Proceedings Vol. 4310:
Visual Communications and Image Processing 2001
Bernd Girod; Charles A. Bouman; Eckehard G. Steinbach, Editor(s)

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