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Proceedings Paper

Rendering of 3D-wavelet-compressed concentric mosaic scenery with progressive inverse wavelet synthesis (PIWS)
Author(s): Yunnan Wu; Lin Luo; Jin Li; Ya-Qin Zhang
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Paper Abstract

The concentric mosaics offer a quick solution to the construction and navigation of a virtual environment. To reduce the vast data amount of the concentric mosaics, a compression scheme based on 3D wavelet transform has been proposed in a previous paper. In this work, we investigate the efficient implementation of the renderer. It is preferable not to expand the compressed bitstream as a whole, so that the memory consumption of the renderer can be reduced. Instead, only the data necessary to render the current view are accessed and decoded. The progressive inverse wavelet synthesis (PIWS) algorithm is proposed to provide the random data access and to reduce the calculation for the data access requests to a minimum. A mixed cache is used in PIWS, where the entropy decoded wavelet coefficient, intermediate result of lifting and fully synthesized pixel are all stored at the same memory unit because of the in- place calculation property of the lifting implementation. PIWS operates with a finite state machine, where each memory unit is attached with a state to indicate what type of content is currently stored. The computational saving achieved by PIWS is demonstrated with extensive experiment results.

Paper Details

Date Published: 30 May 2000
PDF: 12 pages
Proc. SPIE 4067, Visual Communications and Image Processing 2000, (30 May 2000); doi: 10.1117/12.386654
Show Author Affiliations
Yunnan Wu, Microsoft Research China (United States)
Lin Luo, Microsoft Research China (China)
Jin Li, Microsoft Research China (United States)
Ya-Qin Zhang, Microsoft Research China (China)


Published in SPIE Proceedings Vol. 4067:
Visual Communications and Image Processing 2000
King N. Ngan; Thomas Sikora; Ming-Ting Sun, Editor(s)

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