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Proceedings Paper

Model-based coding of multiviewpoint imagery
Author(s): Marcus Magnor; Bernd Girod
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Paper Abstract

A compression scheme for calibrated images depicting a static scene from arbitrary viewpoints is presented. 3D scene geometry is reconstructed, and view-dependent texture maps are generated from all images. Texture is wavelet-coded using the SPIHT coding scheme extended to 4D, exploiting correlations within as well as between texture maps. During decoding, all texture maps are simultaneously and progressively reconstructed. The coder provides 3D scene geometry and multiple texture maps, enabling the use of graphics hardware to accelerate the rendering process. Three image sets acquired from real-world objects are used to evaluate the model-based coding scheme. Coding efficiency is shown for geometry approximations of different accuracy.

Paper Details

Date Published: 30 May 2000
PDF: 9 pages
Proc. SPIE 4067, Visual Communications and Image Processing 2000, (30 May 2000); doi: 10.1117/12.386633
Show Author Affiliations
Marcus Magnor, Univ. Erlangen-Nurnberg (Germany)
Bernd Girod, Stanford Univ. (United States)


Published in SPIE Proceedings Vol. 4067:
Visual Communications and Image Processing 2000
King N. Ngan; Thomas Sikora; Ming-Ting Sun, Editor(s)

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