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Proceedings Paper

Toward immersive clay modeling: interactive modeling with octrees
Author(s): Elke Moritz; Falko Kuester; Bernd Hamann; Kenneth I. Joy; Hans Hagen
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Paper Abstract

The described virtual clay modeling project explores the use of virtual environments (VES) for the simulation of two- handed clay modeling and sculpting tasks. Traditional clay modeling concepts are implemented and enhanced with new digital design tools leveraging from virtual reality (VR) and new input device technology. In particular, the creation of an intuitive and natural work environment for comfortable and unconstrained modeling is emphasized. VR projection devices, such as the Immersive WorkBench, shutter glasses, and pinch gloves, equipped with six-degrees-of-freedom trackers, are used to apply various virtual cutting tools to a volumetric data structure . The employment of an octree as underlying data structure for volume representation and manipulation in immersive environments allows real-time modeling of solids utilizing a suite of either geometrically or mathematically defined cutting and modeling tools.

Paper Details

Date Published: 3 May 2000
PDF: 9 pages
Proc. SPIE 3957, Stereoscopic Displays and Virtual Reality Systems VII, (3 May 2000); doi: 10.1117/12.384469
Show Author Affiliations
Elke Moritz, Univ. of Kaiserslautern (Germany)
Falko Kuester, Univ. of California/Davis (United States)
Bernd Hamann, Univ. of California/Davis (United States)
Kenneth I. Joy, Univ. of California/Davis (United States)
Hans Hagen, Univ. of Kaiserslautern (Germany)


Published in SPIE Proceedings Vol. 3957:
Stereoscopic Displays and Virtual Reality Systems VII
John O. Merritt; Mark T. Bolas; Stephen A. Benton; Andrew J. Woods; Mark T. Bolas, Editor(s)

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