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Proceedings Paper

Simulation of intelligent object group behavior in a virtual reality system
Author(s): Sergey F. Mironov
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Paper Abstract

Virtual reality systems gained a wide expansion nowadays. They appear as three-dimensional trainers and simulators, video games, various visualization systems, virtual www-spaces and so on. The area of applications for such systems is rapidly expanding, which is supported, in the first row, by a quick development of appropriate hardware and software tools. The main task in virtual reality systems is allowing a user to effectively be present in the space, navigate through it and also to interact with the space, objects and characters (intelligent agents) embedded in the created synthetic space. One of the tasks raising on building virtual reality system is a creation of behavioral animation (or simply behaviour) of intellectual agents. The behaviour represents actions that are usually described with terms of natural speech, having social, psychological or physiological meanings, and that are not necessarily trivial in reducing to actual animation, i.e. movement of effectors, skeleton etc. [1]

Paper Details

Date Published: 25 January 2000
PDF: 7 pages
Proc. SPIE 4064, Third International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (25 January 2000); doi: 10.1117/12.375435
Show Author Affiliations
Sergey F. Mironov, St. Petersburg State Technical Univ. (Russia)


Published in SPIE Proceedings Vol. 4064:
Third International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering
Alexander I. Melker, Editor(s)

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