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Proceedings Paper

Complexity of the MIP map algorithm for perspective texture warping
Author(s): Jian-Jun Fang; Karthik Ramaswamy; Kathy Moseler; Sami Levi; Sethuraman Panchanathan
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Paper Abstract

The MPEG4-based visual presentation is a scene presentation, which is composed of multiple visual objects. The MPEG-4 standard allows viewers to interactively change their viewing positions relative to a scene. Therefore, an MPEG4- compliant graphical rendering device should be able to transform a decoded video object in 3D space according to viewer's viewing position. This type of texture transformation is known as perspective texture warping.

Paper Details

Date Published: 29 December 1999
PDF: 9 pages
Proc. SPIE 3970, Media Processors 2000, (29 December 1999); doi: 10.1117/12.375235
Show Author Affiliations
Jian-Jun Fang, Motorola (United States)
Karthik Ramaswamy, Arizona State Univ. (United States)
Kathy Moseler, Motorola (United States)
Sami Levi, Motorola (United States)
Sethuraman Panchanathan, Arizona State Univ. (United States)

Published in SPIE Proceedings Vol. 3970:
Media Processors 2000
Sethuraman Panchanathan; V. Michael Bove; Subramania I. Sudharsanan, Editor(s)

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