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Proceedings Paper

Distributed object computing: DEVS-based modeling and simulation
Author(s): Daryl Hild; Hessam S. Sarjoughian; Bernard P. Zeigler
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Paper Abstract

This research examines an approach to modeling and simulating distributed object computer systems in terms of distributed software components mapped onto a set of interconnected network nodes. The overall model of a distributed object computing system has clearly separated hardware and software components enabling co-design engineering. The software component modules form a distributed cooperative object (DCO) model to represent interacting software objects. The hardware component models forma loosely coupled network (LCN) model of processing nodes, network gates, and communication links interconnecting them. The software objects of the DCO are then `distributed' across the processors of the LCN to form a distributed object computing system model. This approach facilitates design analysis of each of these components separately as well as the combined systems behavior. The Discrete Event System Specification formalism is used to implement dynamic models of the DCO components, LCN components, and experimental frames to analyze system behavior.

Paper Details

Date Published: 22 June 1999
PDF: 11 pages
Proc. SPIE 3696, Enabling Technology for Simulation Science III, (22 June 1999); doi: 10.1117/12.351172
Show Author Affiliations
Daryl Hild, Univ. of Arizona (United States)
Hessam S. Sarjoughian, Univ. of Arizona (United States)
Bernard P. Zeigler, Univ. of Arizona (United States)


Published in SPIE Proceedings Vol. 3696:
Enabling Technology for Simulation Science III
Alex F. Sisti, Editor(s)

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