Share Email Print
cover

Proceedings Paper

Visual difference metric for realistic image synthesis
Author(s): Mark R. Bolin; Gary W. Meyer
Format Member Price Non-Member Price
PDF $14.40 $18.00
cover GOOD NEWS! Your organization subscribes to the SPIE Digital Library. You may be able to download this paper for free. Check Access

Paper Abstract

An accurate and efficient model of human perception has been developed to control the placement of sample in a realistic image synthesis algorithm. Previous sampling techniques have sought to spread the error equally across the image plane. However, this approach neglects the fact that the renderings are intended to be displayed for a human observer. The human visual system has a varying sensitivity to error that is based upon the viewing context. This means that equivalent optical discrepancies can be very obvious in one situation and imperceptible in another. It is ultimately the perceptibility of this error that governs image quality and should be used as the basis of a sampling algorithm. This paper focuses on a simplified version of the Lubin Visual Discrimination Metric (VDM) that was developed for insertion into an image synthesis algorithm. The sampling VDM makes use of a Haar wavelet basis for the cortical transform and a less severe spatial pooling operation. The model was extended for color including the effects of chromatic aberration. Comparisons are made between the execution time and visual difference map for the original Lubin and simplified visual difference metrics. Results for the realistic image synthesis algorithm are also presented.

Paper Details

Date Published: 19 May 1999
PDF: 15 pages
Proc. SPIE 3644, Human Vision and Electronic Imaging IV, (19 May 1999); doi: 10.1117/12.348431
Show Author Affiliations
Mark R. Bolin, Univ. of Oregon (United States)
Gary W. Meyer, Univ. of Oregon (United States)


Published in SPIE Proceedings Vol. 3644:
Human Vision and Electronic Imaging IV
Bernice E. Rogowitz; Thrasyvoulos N. Pappas, Editor(s)

© SPIE. Terms of Use
Back to Top