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Proceedings Paper

Case study for natural phenomena visualization: weather effects
Author(s): Andrey B. Grigoriev
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Paper Abstract

The article presents an algorithmic approach to a problem of real time rain and snow modeling. This problem usually appears in computer games and virtual reality systems development. For solving of a problem of weather effects visualization a new method was developed. In this method a procedural texture of modeling effect is created by using particle system as a model. This texture then is used in the rendering process. The method is quite general and can be used for modeling different weather effects such as snow, rain, etc. Due to high speed of algorithms using this method it is possible to apply it in real-time applications.

Paper Details

Date Published: 5 May 1999
PDF: 4 pages
Proc. SPIE 3687, International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (5 May 1999); doi: 10.1117/12.347424
Show Author Affiliations
Andrey B. Grigoriev, St. Petersburg State Technical Univ. (Russia)


Published in SPIE Proceedings Vol. 3687:
International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering
Alexander I. Melker, Editor(s)

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