Share Email Print

Proceedings Paper

Progressive mesh-based coding of arbitrary-shaped video objects
Author(s): Corinne Le Buhan Jordan; Touradj Ebrahimi; Murat Kunt
Format Member Price Non-Member Price
PDF $14.40 $18.00
cover GOOD NEWS! Your organization subscribes to the SPIE Digital Library. You may be able to download this paper for free. Check Access

Paper Abstract

While the emerging MPEG-4 standard has raised the need for efficient object-based compression, the future MPEG-7 standard motivates further research in the field of progressive, quality-scalable, and semantic representations for indexing and retrieval applications in particular. In this paper a mesh-based video compression scheme is proposed that integrates shape, motion and texture representations in a consistent way and provides a content-based, quality-scalable, separate bitstream syntax. A complete video compression scheme is designed based on a content-based triangular mesh model combined with a progressive geometrical shape representation. In this context, different node motion estimation methods are discussed as well as residual texture representation by means of transform coding. Lastly, the adaptation of such a mesh- based video representation to achieve progressive compression is also investigated.

Paper Details

Date Published: 28 December 1998
PDF: 12 pages
Proc. SPIE 3653, Visual Communications and Image Processing '99, (28 December 1998); doi: 10.1117/12.334626
Show Author Affiliations
Corinne Le Buhan Jordan, Swiss Federal Institute of Technology (Switzerland)
Touradj Ebrahimi, Swiss Federal Institute of Technology (Switzerland)
Murat Kunt, Swiss Federal Institute of Technology (Switzerland)

Published in SPIE Proceedings Vol. 3653:
Visual Communications and Image Processing '99
Kiyoharu Aizawa; Robert L. Stevenson; Ya-Qin Zhang, Editor(s)

© SPIE. Terms of Use
Back to Top