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Proceedings Paper

3D terrain construction algorithm based on iterated function systems
Author(s): Chen Huang; Jianguo Liu
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Paper Abstract

A novel 3D-terrain construction algorithm is represented in this paper. Traditional construction algorithms based on terrain self-similitude often ignore its structural features. This algorithm not only guarantees the integral and local self-similitude of constructed terrain, but also describes its structural features realistically. Iterated function system is used to construct terrain structural lines first. Then heights are got and adjusted by washing- out algorithm. Structural features of constructed 3D-terrain with this algorithm is conforming to the natural scenes, so it is more similar to natural scenes.

Paper Details

Date Published: 25 September 1998
PDF: 4 pages
Proc. SPIE 3545, International Symposium on Multispectral Image Processing (ISMIP'98), (25 September 1998); doi: 10.1117/12.323568
Show Author Affiliations
Chen Huang, Huazhong Univ. of Science and Technology (China)
Jianguo Liu, Huazhong Univ. of Science and Technology (China)


Published in SPIE Proceedings Vol. 3545:
International Symposium on Multispectral Image Processing (ISMIP'98)
Ji Zhou; Anil K. Jain; Tianxu Zhang; Yaoting Zhu; Mingyue Ding; Jianguo Liu, Editor(s)

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