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Proceedings Paper

Texture-mapped 3D face modeling method on network using Java
Author(s): Hiroyuki Sato; Masaharu Shimanuki; Takao Akatsuka
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Paper Abstract

Texture mapping is used frequently for the 3D object in virtual environment. However, it is not easy to realize such texture mapping on the web browser because execution of program loaded over the network is limited by the WWW security. We propose a simple and effective method that enables to map an image in the client file onto the 3D model loaded from web server. All operations can be done on the web browser. Calculation for texture mapping and for output 3D representation are executed in the client computer, so loading task of web server is decreased. To demonstrate the procedure, we use a 3D head model as the target of texture mapping. User can map his face picture to this model by himself and use the generated texture mapped 3D head model as his `avatar' in virtual space. This method is implemented by Java and JavaScript, and evaluated in the actual computer system from calculation time.

Paper Details

Date Published: 1 October 1998
PDF: 9 pages
Proc. SPIE 3460, Applications of Digital Image Processing XXI, (1 October 1998); doi: 10.1117/12.323216
Show Author Affiliations
Hiroyuki Sato, Yamagata Univ. (Japan)
Masaharu Shimanuki, Yamagata Univ. (Japan)
Takao Akatsuka, Yamagata Univ. (Japan)

Published in SPIE Proceedings Vol. 3460:
Applications of Digital Image Processing XXI
Andrew G. Tescher, Editor(s)

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