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Proceedings Paper

Comparing computer-generated military actors with specific skills
Author(s): David A. Van Veldhuizen; Gary B. Lamont; Eugene Santos
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Paper Abstract

The US military sees a great use for software agent technology in its `synthetic battlespace', a Distributed Virtual Environment currently used as a training and planning arena. The Computer Generated Actors (CGAs) currently used in the battlespace display varying capabilities, but state of the art falls short of presenting believable agents. This lack of `believability' directly contributes to simulation and participant inconsistencies. Even if CGAs display believable behavior no formalized methodology exists for judging that display or for comparing CGA performance. A formal method is required to obtain a quantitative measurement of performance for use in assessing a CGA's performance in some simulation, and thus its suitability for use in the battlespace. This paper proposes such a quantitative evaluation method for determining an agent's observed degree of performance as related to skills. Since the method delineates what is being measured and the criteria upon which the measurement is based, it also explains the particular evaluation given for specific military CGAs.

Paper Details

Date Published: 13 August 1998
PDF: 7 pages
Proc. SPIE 3367, Modeling and Simulating Sensory Response for Real and Virtual Environments, (13 August 1998); doi: 10.1117/12.317571
Show Author Affiliations
David A. Van Veldhuizen, Air Force Institute of Technology (United States)
Gary B. Lamont, Air Force Institute of Technology (United States)
Eugene Santos, Univ. of Connecticut (United States)


Published in SPIE Proceedings Vol. 3367:
Modeling and Simulating Sensory Response for Real and Virtual Environments
John D. Illgen; Edwin A. Trier, Editor(s)

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