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Proceedings Paper

Building terrain maps and virtual worlds from video imagery
Author(s): Jay Obermark; Charles J. Jacobus; Charles J. Cohen; Brian George
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Paper Abstract

This paper is the result of Cybernet efforts starting in May of 1995 and currently on-going to develop system for capturing high resolution 3D terrain and cultural features from multiple position references video sequences. The notion is to test and implement a perception-based image rendering technique for terrain capture of real sites applicable to robotics, virtual reality and simulation applications. These techniques will enable the Army to better understand and evaluate the operational capabilities of vision based task performance. The proposed development effort has focused on the development and evaluation of image-based object constructions and rendering algorithms which will be summarized following.

Paper Details

Date Published: 12 August 1998
PDF: 12 pages
Proc. SPIE 3366, Robotic and Semi-Robotic Ground Vehicle Technology, (12 August 1998); doi: 10.1117/12.317560
Show Author Affiliations
Jay Obermark, Cybernet Systems Corp. (United States)
Charles J. Jacobus, Cybernet Systems Corp. (United States)
Charles J. Cohen, Cybernet Systems Corp. (United States)
Brian George, Cybernet Systems Corp. (United States)

Published in SPIE Proceedings Vol. 3366:
Robotic and Semi-Robotic Ground Vehicle Technology
Grant R. Gerhart; Ben A. Abbott, Editor(s)

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