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Proceedings Paper

Development of a chaotic environment engine for dynamic virtual world heritage environments
Author(s): Scot Thrane Refsland; Takeo Ojika; Robert Stone
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Paper Abstract

This paper presents the development of a Chaotic Environment Engine for the multiplexed management of Dynamic Virtual World Heritage Environments. The Chaotic Environment Engine enables immersive, networked environments to be complex, allowing real-time processing of relationships between (1) many-to-many users, (2) users, artificial life and data storage, (3) virtual environmental hydrology, (4) many-to many-environments, and (5) the aggregate relationship between users, artificial life and environments. The Chaotic Environment Engine is similar to a multiplexing system, yet extended to process communication protocols between humans, artificial life, machines and environments. This research is currently a work in progress and is the first stage of a larger, international project to develop an interactive, Virtual World Heritage Network using advanced virtual reality and multimedia technologies.

Paper Details

Date Published: 30 April 1998
PDF: 11 pages
Proc. SPIE 3295, Stereoscopic Displays and Virtual Reality Systems V, (30 April 1998); doi: 10.1117/12.307176
Show Author Affiliations
Scot Thrane Refsland, Gifu Univ. (Australia)
Takeo Ojika, Gifu Univ. (Japan)
Robert Stone, VR Solutions Ltd. (United Kingdom)

Published in SPIE Proceedings Vol. 3295:
Stereoscopic Displays and Virtual Reality Systems V
Mark T. Bolas; Mark T. Bolas; Scott S. Fisher; Scott S. Fisher; John O. Merritt, Editor(s)

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