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Proceedings Paper

Method of elimination for some visualization artifacts in texture mapping
Author(s): A. Suetov
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Paper Abstract

This article presents some basic algorithmic solutions for some problems of texture mapping. All ideas that are discussed below were successfully implemented in an application, that allowed to produce interactive texture mapping and 3D texture painting. The market products that provide same capabilities are described. This tool was a part of system of 3D tools created for design and quality improvement of 3D models. The problems that are discussed herein refer algorithms of texture mapping. The most interesting is the geometrical correction of `seam' artifact of texture mapping for cylindrical and spherical mapping modes and `pole' artifact when using spherical mapping mode. Ebert and the others discussed the idea of the origin these artifacts, but he had not proposed solutions for those problems there. The method of geometrical correction that I suggest below may not be used in all cases because it changes geometrical description of a model. This is not always acceptable, but in some cases especially when the quality of model is more significant than model geometrical complexity, we can widely use method of geometrical abundance.

Paper Details

Date Published: 1 January 1998
PDF: 3 pages
Proc. SPIE 3345, International Workshop on New Approaches to High-Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering, (1 January 1998); doi: 10.1117/12.299613
Show Author Affiliations
A. Suetov, St. Petersburg State Technical Univ. and Criterion Studios (Russia)


Published in SPIE Proceedings Vol. 3345:
International Workshop on New Approaches to High-Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering

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