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Proceedings Paper

Case study for natural phenomena visualization: water foam
Author(s): Sergey Yu. Belyaev; A. M. Grigoriev
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Paper Abstract

In this article is presented an algorithmic approach to a problem of real-time visualization of foam arising in the stern part of the boat when it moves along the water surface. This problem usually appears during marine trainer's development. For solving of this problem a general method was developed. In this method two algorithms are used. The first algorithm generates procedural texture of foam using particle system as a model. The second algorithm uses this texture as an input data and renders it according to the boat movement parameters. This algorithm works 4 - 5 times faster than the first algorithm and could be used in real-time applications. The method presented in this article is a general method and it could be used for modeling fuzzy objects such as flame, clouds, etc.

Paper Details

Date Published: 1 January 1998
PDF: 4 pages
Proc. SPIE 3345, International Workshop on New Approaches to High-Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering, (1 January 1998); doi: 10.1117/12.299611
Show Author Affiliations
Sergey Yu. Belyaev, St. Petersburg State Technical Univ. and Criterion Studios (Russia)
A. M. Grigoriev, St. Petersburg State Technical Univ. and Criterion Studios (Russia)


Published in SPIE Proceedings Vol. 3345:
International Workshop on New Approaches to High-Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering
Alexander I. Melker, Editor(s)

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