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Proceedings Paper

Projection system design: display device and system performance trade-offs
Author(s): Kenneth E. Salsman
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Paper Abstract

Since the 17th century development of the Magic Lantern projector humanity has been fascinated with the concept of making images that are life size or larger, either for group viewing or for immersion impact. Even though today's modern projectors have performance characteristics that are improving yearly, they still require tradeoffs in design based upon the light source used and the image quality produced by the display device. This paper will review these tradeoffs, the interaction between sub-system component groups and the performance of the final projector. In addition, I have included a discussion on the impact of ambient light on the applicability of front and rear projection systems.

Paper Details

Date Published: 10 April 1997
PDF: 12 pages
Proc. SPIE 3014, Active Matrix Liquid Crystal Displays Technology and Applications, (10 April 1997); doi: 10.1117/12.270283
Show Author Affiliations
Kenneth E. Salsman, SARIF, Inc. (United States)

Published in SPIE Proceedings Vol. 3014:
Active Matrix Liquid Crystal Displays Technology and Applications
Tolis Voutsas; Tsu-Jae King, Editor(s)

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