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Proceedings Paper

Rendering cloudy skies by a volume texture
Author(s): Chun Fan; Hiroshi Nagahashi
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Paper Abstract

In order to render clouds and represent the distribution of the light int a cloudy sky, a new rendering method for cloudy skies is introduced. In our new method, clouds are represented by a layer called C layer. Three attributes named transparence, reflection and shadow parameter, are additionally defined at each point of the C layer, and these attributes are used to simulate the translucence and the shading effects of clouds. The atmospheric aerosol such as haze or fog is assumed to have a uniform density under the C layer, and introduce an efficient approach to calculate the scattering coefficient by the haze at different densities according to the vision range.

Paper Details

Date Published: 7 February 1997
PDF: 8 pages
Proc. SPIE 2949, Imaging Sciences and Display Technologies, (7 February 1997); doi: 10.1117/12.266333
Show Author Affiliations
Chun Fan, Tokyo Institute of Technology (Japan)
Hiroshi Nagahashi, Tokyo Institute of Technology (Japan)


Published in SPIE Proceedings Vol. 2949:
Imaging Sciences and Display Technologies
Jan Bares; Christopher T. Bartlett; Paul A. Delabastita; Jose Luis Encarnacao; Nelson V. Tabiryan; Panos E. Trahanias; Arthur Robert Weeks, Editor(s)

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